Better Base Asset Pack To Get Started
This update ships a revamped asset library and starter asset pack, plus improvements to tilesets and editor usability.
By Truman Gao

Better Base Asset Pack to get Started
With this release, Pixel Stories introduces a new asset library. The library is organized into thoughtful categories and includes a base asset pack with more than 100 assets ready to drop into your projects. New projects can start from scratch, ready for custom assets, or start with all default assets added in.
Tilesets are now at the front and center for map editing, while map objects help place environmental props and terrains/auto-tiles make paths and roads easy. Overall, the editor experience should feel smoother when using tilesets and stamping large selections.
Changelog
- [Asset Library] Added new and better organized zelda-like asset pack with tilesets
- [Asset Library] Added a new asset library which includes search and filters.
- [Editor] Added start project with default asset pack or from scratch
- [Tilesets] Added tilesets to asset library
- [Tilesets] Moved edit tilesets to its own tab section
- [Tilesets] Improved efficiency of tile stamping which used to cause a lot of lag when stamping a big selection
- [Editor] Added press escape to cancel active tool (set tool to pan)
- [Maps] Fixed deleting the last map in project leading to broken state.
- [Editor] Uploading a new asset sets the asset name to the file name when no name exists.
- [Editor] Fixed blank unmodified guest project being transferred to user’s projects
- [Map objects] Fixed broken animated map objects
- [Map objects] Added correct draw preview for animated map objects
- [Editor] Fixed browser back button on going to project from projects list