Skip to content

Latest posts

Screenshot showcasing the new web export and standalone build features
Standalone Game Web Export

Export games to web platforms with standalone games. New comprehensive development history in the changelog.

ENGINE UPDATE

Preview of smooth map transition effect
Smooth Map Transitions and Event Group Cleanup

Map transfers now feature a smooth fade transition and updated event group removal options for a more seamless experience.

ENGINE UPDATE

Placeholder cover
Less Redundancy in Animation Import Flow

Animation configuration now inherits default settings from character definitions, reducing redundancy and enabling idle animations.

ENGINE UPDATE

Preview of new events for showing images and setting character animations
New Events: Show Image and Set Character Animation

Introduced new events for showing images and setting character animations, along with bug fixes in the NPC walk event.

ENGINE UPDATE

Placeholder cover
User Experience Improvements and Fixes

Improvements in routing, side panel usability, project switching, and editor behavior for a more smoother experience.

ENGINE UPDATE

Asset management update preview
New Free and Open Source Assets!

Improved asset organization with search and tagging, plus a better workflow for managing terrains and map objects.

ENGINE UPDATE

Dialog screen customization preview
Better Dialog Screen Customization

New dialog screens offer a straight forward customization and out of the box defaults for new users.

ENGINE UPDATE

Game scaling and responsiveness update preview
True Game Window Sizing!

An updated game size configuration ensures game size is the "real" size with scaling.

ENGINE UPDATE

Map editor enhancement preview
More Map Editor Enhancements

Enjoy smoother map zooming, a fixed grid, and an improved map editing user experience.

ENGINE UPDATE

A terrain in Pixel Stories
Improved Terrain Creation and Map Editing

Creating map terrains and editing the map in the editor gets a refresh to be more flexible than ever.

ENGINE UPDATE

Placeholder cover
Welcome to the Blog!

Stay in the loop on the latest works in progress and features updates.

NEWS