Control Flow Events
Control Flow events let you manage how your event sequences play out. They help you reuse event groups, control timing, and store variables for branching logic.
Common Uses
- Reusing sequences like a “show dialog” group across multiple maps
- Turning off an interaction after it has been triggered once
- Updating switches or counters to track story state
- Adding dramatic pauses to dialog or events with timers
Control Flow events are the backbone of branching, timing, and structure in your story. They give you the tools to move beyond linear event lists into reusable and dynamic gameplay.
Control Flow Events
Event | Description |
---|---|
Add Event Group | Runs another named event group, then returns to continue the current sequence. |
Remove Event Group | Removes an event group so it cannot run again. Useful for removing an event at dynamically. |
Set Variable | Stores or updates a variable value. Variables can be switches, numbers, or text and are used in conditionals. |
Timer | Pauses the sequence for a set duration before continuing. Useful for pacing dialog or cutscenes. |