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dialogue Event

The dialogue event is used to show text to the player inside a dialogue box. It delivers story, instructions, or character speech during your game. You control the content, style, and flow of the text, while PS Maker handles how it appears on screen.

The dialogue event opens a dialogue box and displays text for the player to read. You write your lines in the text area, then the game shows them during the event sequence.

To add dialogue, click + Events… and select the dialogue event. Then within the event config, enter your dialogue into the text box.

dialogue supports inline tags to control flow:

  • [r]: Continue on a new line in the same dialogue box
  • [pb]: Continue in the next dialogue box (page break)

Overflow is handled automatically. When text is too long, it moves to the next box.

The dialogue box supports BBCode for emphasis and readability, for example bold, italics, and color.

  • Keep styles consistent across your project
  • Use emphasis for important names, clues, and items

See the BBCode Guide for supported tags.