Player Events
Player events control the player in your game world. There are four main player events: transfer player, set player location, add inventory item, and remove inventory item.
Common Uses
- Doors and portals that lead to another room or scene
- Fast travel points between areas of a larger world
- Cutscenes that reposition the player before or after a sequence
- Puzzle resets that return the player to a safe location
- Spawn-in points after dialog, choices, or NPC interactions
- Giving or taking away inventory items as part of quests or puzzles
Player Events
Event | Description |
---|---|
Transfer Player | Moves the player to another map and sets the arrival spot. Ideal for doors, portals, and scene changes. |
Set Player Location | Teleports the player within the current map. Useful for cutscenes, resets, and repositioning. |
Add Inventory Item | Gives the player an item, adding it to their inventory. |
Remove Inventory Item | Takes an item from the player, removing it from their inventory. |