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Player Events

Player events control the player in your game world. There are four main player events: transfer player, set player location, add inventory item, and remove inventory item.

Common Uses

  • Doors and portals that lead to another room or scene
  • Fast travel points between areas of a larger world
  • Cutscenes that reposition the player before or after a sequence
  • Puzzle resets that return the player to a safe location
  • Spawn-in points after dialog, choices, or NPC interactions
  • Giving or taking away inventory items as part of quests or puzzles

Player Events

EventDescription
Transfer PlayerMoves the player to another map and sets the arrival spot. Ideal for doors, portals, and scene changes.
Set Player LocationTeleports the player within the current map. Useful for cutscenes, resets, and repositioning.
Add Inventory ItemGives the player an item, adding it to their inventory.
Remove Inventory ItemTakes an item from the player, removing it from their inventory.